I appreciate the kind words, though honestly I just did the "grunt work" - Arson/Kiba/Noah was the one who actually formulated the original macros and got them working initially.
Yes, you can do that! It's quite simple. Foundry automatically knows to parse filenames for the asterisk character (*) and use that as an "anything goes" substitute. For example, if you want to modify one macro to play any random voice line for the Priest class, you would just need to take one of the Priest's macros, say the one that plays "Priest_Abjure.ogg," and then change that filename to be "Priest_*.ogg"
You can play around with it even more, like dropping a collection of lines in a subdirectory and pointing to ANY file in that directory like this: "Lancer Assets/Misc/Voicelines/Subdirectory/*.ogg"
← Return to macro compendium
Comments
Log in with itch.io to leave a comment.
Very neat macros you made!!
Is there a way to allocate multiple voicelines and play one of them randomly?
I appreciate the kind words, though honestly I just did the "grunt work" - Arson/Kiba/Noah was the one who actually formulated the original macros and got them working initially.
Yes, you can do that! It's quite simple. Foundry automatically knows to parse filenames for the asterisk character (*) and use that as an "anything goes" substitute. For example, if you want to modify one macro to play any random voice line for the Priest class, you would just need to take one of the Priest's macros, say the one that plays "Priest_Abjure.ogg," and then change that filename to be "Priest_*.ogg"
You can play around with it even more, like dropping a collection of lines in a subdirectory and pointing to ANY file in that directory like this: "Lancer Assets/Misc/Voicelines/Subdirectory/*.ogg"
Got it. It's working well. Thanks!