Lancer NPC Voice Lines - Foundry VTT Macros
A downloadable macro compendium
This is a compendium of macros which can be imported into your Foundry VTT world via the free "Mana's Compendium Importer" module. Each macro contained within can be executed in Foundry to play a certain voice line. The macros that have "(with effect)" in the title play the voice line as well as an attack animation. If you want it to use a different animation, simply make a copy of a different one that has the animation you want and replace the file name with the desired voice line in the 2 places it appears.
It's up to you how you want to use these, but I strongly recommend using the free "Lancer Weapon FX" module to make the macros play automatically when you use an NPC's weapon/system/trait. One of the downloads on this page is a .json which you can import directly to the effects manager window, and that will automatically configure all of the voice lines for you! (But be warned that doing this will overwrite any existing effects you have already set up.)
Note: none of this contains any of the voice line files themselves! You'll still need to purchase and download any or all of my voice line packs, then store them in your Foundry Data folder (see the list of requirements below) to make use of this compendium.
Note 2: The boss voice lines for Solstice Rain and Winter Scar require extra work in the effects manager. You'll need to first create the actor in Foundry to represent each one of them, and then drag that actor over to their respective folder in the effects manager. Finally, remove the parenthesis character '(' from each item name.
Special thanks to Arson/Kiba/Noah for doing most of the work in configuring the macro templates, sharing them, and explaining how it works to me! https://ko-fi.com/littlearsonist
Packs included (will update over time):
- Core Book
- Lancer: Battlegroup
- No Room for a Wallflower, Act 1 (non-boss NPCs)
- Siren's Song, A Mountain's Remorse (Tempest and Leech)
- Operation Solstice Rain (boss)
- Operation Winter Scar (MBT and boss variants)
- In Golden Flame, Act 1 (non-boss NPCs)
- Lancer: Enhanced Combat
- Field Guide to Suldan
- GMS Crisis Core NPCs (just the Jaguar, Jumper, and Pointman)
- Field Guide to Castor and Pollux
- Maximum Threat
- Field Guide: Liminal Space (this pack can be purchased on DriveThruRPG)
- Field Guide to Iridia
Requires the following:
- Foundry VTT version 11, build 315
- Lancer system version 2
- Mana's Compendium Importer module - https://foundryvtt.com/packages/mkah-compendium-importer
- Any of my voice line packs (check my itch.io page)
- The .ogg voice lines must be stored in the following directory pathway: <Foundry install folder>/Data/Lancer Assets/Misc/Voicelines
- Not required but strongly recommended: the "Lancer Weapon FX" module. With this, you can drag and drop the macros over into the effects manager to make the voice lines play alongside attack animations automatically when you use specific NPC abilities. You can also just import the attached Lancer Weapon FX .json file and be done in a matter of seconds!
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"Lancer NPC Voice Lines" is not an official Lancer product; it is a third party work, and is not affiliated with Massif Press. This product is published via the Lancer Third Party License.
Lancer is copyright Massif Press.
Status | In development |
Category | Other |
Author | Colton Horn |
Download
Click download now to get access to the following files:
Development log
- v1.6.1 - Solstice Rain & Winter Scar Weapon FX48 days ago
- v1.6 - Lancer: BattlegroupNov 19, 2024
- v1.5 - Field Guide to IridiaOct 26, 2024
- v1.4 - Field Guide: Liminal SpaceOct 24, 2024
- v1.3 - Maximum ThreatOct 17, 2024
- Weapon FX Manager Data Export FileOct 16, 2024
- v1.2 - GMS Crisis Core; Castor and PolluxOct 16, 2024
- v1.1 - Field Guide to SuldanOct 15, 2024
Comments
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Very neat macros you made!!
Is there a way to allocate multiple voicelines and play one of them randomly?
I appreciate the kind words, though honestly I just did the "grunt work" - Arson/Kiba/Noah was the one who actually formulated the original macros and got them working initially.
Yes, you can do that! It's quite simple. Foundry automatically knows to parse filenames for the asterisk character (*) and use that as an "anything goes" substitute. For example, if you want to modify one macro to play any random voice line for the Priest class, you would just need to take one of the Priest's macros, say the one that plays "Priest_Abjure.ogg," and then change that filename to be "Priest_*.ogg"
You can play around with it even more, like dropping a collection of lines in a subdirectory and pointing to ANY file in that directory like this: "Lancer Assets/Misc/Voicelines/Subdirectory/*.ogg"
Got it. It's working well. Thanks!